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Presentation & Final Product

This scene is of a derelict arcade which is based in present-day, that's been around for around 20 years. The arcade was last in use around late 2004, as a result of the sharp decline in revenue from arcades, this arcade had to close as it wasn't making enough profit to stay up and running. It hasn't been touched since its closure which forced it into its pitiful state.

Software Used

First things first, I used Maya to create and UV the assets, after I made a block out version of my asset, I brought it into Photoshop to create a coloured mockup version of my asset. After I figured out what colours I'm going with, I then imported my asset into Substance Painter to add character to my assets by texturing them to look used and worn down. The last step was to add it to Unreal Engine and finish off the rest of the scene.


Final Arcade Machine

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